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wpe7.jpg (12248 bytes)

Scenerio, 2001

                                 

 

Allies: European Nations               Axis: U.S.A.

            USSR                                                 U.K.

            Japan

 

U.S.A.: The United States is the world economic leader, and they control the UAN forces. The U.S. has been at complete peace for nearly ten years, since the formation of the UAN, which is a very powerful nation, being supported completely by the U.S. The UAN wants to gain power and security by attacking the weakened USSR which has made several threats towards the UAN because of their recent rise in economic power.

 U.K.: The United Kingdom has signed a war pact with the United States, and is with the U.S. without question. The U.K. boasts a large and powerful navy which poses a large threat to the European Nations.

 

 

European Nations: The European Nations feels that the USSR is being treated unfairly, and joins sides with the USSR in order to prevent the U.S. and the UAN from gaining too much power.

USSR: The USSR is just coming off of a civil war, troops are depleted, and there is a new government in control. Decisions are crucial in the beginning of the war, borders are unprotected and moral is low. However, the USSR’s economy is high. Australia is now a world power, although they do not occupy much land they have a powerful navy. Australia moves simultaneously with USSR.

Japan: Japan is a world leader but still sufficiently behind the US’s economy. Japan has only one reason to join this war, they see an opportunity to hurt the U.S. and to gain economic power. Japan now controls China completely.

 

Starting IPC and order of play:

USSR(32); Australia(23); U.S.(38); UAN(35); EN(20); U.K.(38); Japan(43)

 

 

NOTE: The players of U.S. and the USSR cannot use the UAN’s and Australia’s (respectively) money for their own forces. That money must be spent to improve that country. However they can launch joint offensive attacks. In order for The UAN or Australia to build in the U.S. or the USSR (respectively) they must purchase an industrial complex, even if there is already there owned by the U.S. or the USSR.

 

OPTIONS: 

The Six Month War Pact Rule:  After two full rounds of play, the U.S. and the UAN, or the USSR and Australia may build on each other's industrial complexes.  In other words after two rounds of play the U.S. and the UAN are the same country, same as USSR and Australia.

Branch Improvements: A country can do an improvement to one or more of its divisions.

    Air Force:

    Marines:

    Navy:

 

New Technology:

    U.S.A.:  Begins the war with Heavy Bombers/Stealth Capabilities/Long Range Bombers.

    U.K.:  Begins the war with Heavy Battleships.

    USSR:  Begins the war with Hover Tanks/Snipers.

    Japan:  Begins the war with Long Range Fighters/Mass Production.

    European Nations:  Begins the war with Hover Tanks/Snipers.

Heavy Bombers:  Roll three dice for every bomber while attacking.

Stealth Capabilities:  Planes can fly over anti-aircraft guns undetected.   When attacking with only planes, fighters are the only thing that can shoot down a stealth aircraft.

Heavy Battleships:  Roll three dice for every battleship while attacking.

Hover Tanks:  Movement is increased to three, and Roll two dice for every tank while attacking.

Snipers:  When attacking, infantry attack at a three on the first roll only.

Mass Production:  When purchasing three of the same item, the fourth is free.   (Excluding infantry)

Placements

dot-usa.gif (2673 bytes)

U.S.A.

Territory Value Changes:  Egy-8; Sar-2; Afg-1

  eus wus ala bra egy eaf syr sar feq per ind afg
Infantry 6 4 4 2 8 2 2 1

2

3

4

2

Armor 6 4 4 1 4 2 2 x

x

2

4

x

Bomber 2 1 x x 1 x x x

x

x

x

x

Fighter 4 2 2 1 4 x x x

x

x

1

x

Anti-aircraft

1

1

x

x

1

x

x

x

x

x

x

x

Industrial

1

1

x

x

1

x

x

x

x

x

x

x

 

 

eco

wco

epo

goa

red

toc

Fighter 4 x 2 x x 2
Subs

3

3

2

x

3

1

Carrier

2

x

1

x

x

1

Battleship

1

1

1

2

2

x

Transport

4

3

2

3

3

x

 

dot-uk.gif (3115 bytes)

U.K.

Territory Value Changes: Saf-6

 

gbr

ire

eca

wca

waf

ken

saf

cng

can

lab

nor

can

bar

Infantry 6 2 3 2 2 2 3 x x

x

x

x

x

Armor 3 x 1 x 2 2 3 2 x

x

x

x

x

Bomber 2 x x x x x x x x

x

x

x

x

Fighter 2 x x x x x 2 x 2

x

4

2

x

Anti-aircraft 1 x x x x x 1 x x

x

x

x

x

Subs x x x x x x x x 2

2

3

2

1

Carrier x x x x x x x x 1

x

2

1

x

Battleship x x x x x x x x 1

x

3

1

x

Transport x x x x x x x x 1

2

3

1

x

Industrial 1 x x x x x 1 x x

x

x

x

x

 

dot-ussr.gif (2791 bytes)

USSR:

Territory Value Changes: Aus-8

 

mos

len

cau

kaz

nov

eve

yak

far

aus

nze

tim

cor

Infantry

5 8 1 x 1 1 2 2 6 4

x

x

Armor

2 3 2 x x x x 1 5 2

x

x

Bomber

1 x x x x x x x 1 x

x

x

Fighter

1 1 x x x x x 1 3 1

2

2

Anti-aircraft

1 1 x x x x x x 1 x

x

x

Subs

x x x x x x x x x x

1

3

Carrier

x x x x x x x x x x

1

1

Battleship

x x x x x x x x x x

1

1

Transport

x x x x x x x x x x

1

3

Industrial

1 1 x x x x x x 1 x

x

x

 

dot-jap.gif (2932 bytes)

Japan:

 

jpn

man

kwa

bur

chi

sin

sum

sol

car

wak

oki

phi

Infantry 8 6 5 3 4 4 4 2 2 2 x 2
Armor 6 6 x 2 2 1 x x x x 1 1
Bomber 3 1 x x x x x x x x x x
Fighter 6 4 2 x x x 2 1 2 1 2 x
Anti-aircraft 1 1 x x x x x x x x x x
Industrial 1 1 x x x x x x x x x x

 

 

 

sja

ryu

sch

wpo

Fighter

4

2

x

2

Subs

3

x

x

3

Carrier

2

1

x

1

Battleship

2

1

1

1

Transport

3

1

2

1

 

 

dot-ger.gif (1913 bytes)

European Nations:

Territory Value Changes: Spa-3

 

ger

eeu

weu

seu

ukr

alg

lib

cmd

wmd

azo

bal

Infantry 10 6 8 4 4 4 4

x

x

x

x

Armor 4 x 3 6 2 2 2

x

x

x

x

Bomber 1 x x x x x x

x

x

x

x

Fighter 3 x 2 1 x x x

2

2

x

x

Anti-aircraft 1 x x 1 x x x

x

x

x

x

Subs x x x x x x x

3

1

2

2

Carrier x x x x x x x

1

1

x

x

Battleship x x x x x x x

x

1

1

2

Transport x x x x x x x

3

x

x

2

Industrial 1 x x 1 x x x

x

x

x

x

 

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